A cloudless dawn flooded the valley of the sun with light, a tired traveler looked a muddy gaze ahead: “And in the fall later it is hot here, as if in the summer. »And the Geiger counter with an anguish sang his song.
I remember how enthusiasm the fifth of the scrolls was met. A very adequate system of skills, a fairly concise craft system, a simple and convenient battleship, a linear, but still quite a smooth storyline, without strong insanity and causal inconsistencies. The range of opportunities without strong obsession. You need to learn a blacksmithing business – it is not necessary to wave a brick on your veins or run after deer. You can buy the components, but you can just contact the master. And it turned out to be so successful that it did not distract from the very immersion in the world of Skyrim.

But not tes v, the culprit of the celebration, of course. I pay tribute to the Betesda marketing campaign, which, as I already understand, did everything so competently that no one had a strong trick of strong. At the presentations before the foul release, they took a separate component of the game and examined it separately, without going into details how it would look in general. Separately, they showed a picture, the drawing of the world, the structure as a whole (and still designers, I am strictly sure, tried to fame). A separately dialogue system (I like it or not like it, but in fact it is simply replaced by the display of a whole phrase to its “essence”). Separately craft weapons and armor (and everyone slammed their hands. ). Separately, settlements. Separately, they showed that PIU PIU was raised to a new level for foul. It looked interesting. But the release, we got out of the bunker ..

*Picture \ Atmosphere \ https://maximalwinscasino.it/ Design. And first you should still praise the designers again. No, seriously, they are well done. Already stained with a note of nostalgia for the “very stalker” that we never waited. The world is drawn and collected great. But then – sad.
*Dialogs – Let them simplify, but where did my "Abyr Abyr Abyrval" go? Gentlemen, where did my cattle get such a speech? I wanted him to mumble like Brahmin!
*Craft – Perhaps the Internet has already said everything about this. If the world rolls to the apocalypse, stock up on glue. To play with the upgrade of the barrel, you must rummage in the garbage. You can buy components from sellers, but they are not bottomless, and prices with an honest game bite.
*System of skills -In its own way is logical, but not without absurdity. The saddest thing is that most of the skills do not want to open – they are boring. Just boring. There are interests, there are bonusics, pleasant buns, but no more. Plus you know very well that in principle, over time, you can open everything, what do you want, so somehow does not spit on what exactly to pump at this level. I ran at all at several levels with retained skills, just not knowing what to spend points on. From the category of “I am normally” … Yes, and the good part of the skills is tied to one degree or another at the garbage capage – hey, Betesda, what a new fashion.
*Settlements – Here it was baked for me well. I just won’t be outraged about the physics of buildings, okay, this is RPG … It is extremely inconvenient to design your village in the first person. The bindings of objects are not all obvious, not everyone is convenient. The structure of the walls itself – who, well, who is so chopping boards? Okay with metal structures, but wooden blocks are not even the level of rabbis. And where are normal windows? And what in general residents are able to independently capable of discontent, which is not enough to eat, then sleep. What is my incentive to do this? This is done only by those who are jokes, and this is just the very initiative that you and … well, you understand. In the add -on for scrolls, this was made easier and friendly. In the end, at least some nishtyaki brings his own manor. Here your settlement can only bring you hemorrhoids (both in direct and figurative sense). Ah, yes, I almost forgot – you will again have to sort out the mountains of trash. The smell of the Wall-E simulator.
*Shooter. I crept closer, aimed from a pistol with a silencer into the raider’s defenseless nape and gently pulled the trigger … Next, anything could happen except his death. You may be found that he will lead a full-fledged shootout, it can (in the best traditions of Skyrim’s stealth mode) happen so that he will decide that “probably seemed”, it can start a shootout with your satellite, and you will not be noticed, and you will continue to shoot him again before he falls dead again. And now the question arises-if they raised the shooting component in the RPG-to-group, then why do the \ CP \ hp is so idiotically left idiotic? No, seriously, he has a bullet in his head … I got the impression that we play a maximum in hardball, and every shot is that the elephant.
*Satellites. But they turned out to be useful and interesting. Sometimes they will insert their comment, and to match the situation. In places, however, they are also annoying, thinking in the aisle or walking forward along the stretchs … But in general they even became, I would say, interesting. Obviously not such a thoughtless piece of meat to distract part of the fire on itself. And of course they can drag part of your garbage collection on themselves, which cannot but rejoice.
*The storyline – I won’t start spoiling, but absurd absurdity is absurd by absurdity. Crumpled, compressed, crumpled. The sincerity of what is happening is not believed point blank. All around either idiots, or they are stubbornly pretended to. The choice of the parties is present, but whoever you choose, you will have to sprinkle with everyone, everyone will feel like a boy on the run. And there is no option to send everyone and do it in their own way.

And so the whole game-you run everything and help someone, to protect those there, to build it there … And if you do nothing, then there is only a beautiful world in its own way, littered with tons of garbage, which you have to sort out for certain reasons, appended by persistent enemies, with which you enter into absurd reside, which only annoying more and more, and try already more and more and try. just bypass enemies in advance, because there is no stimulus and there is no stimulus-sleeping a claw of death, well, let it sleep for himself, spend cartridges on it-only for himself in the minus, since it really does not fall out of it, there will be little experience for it, it will be not much spent by spent efforts and cartridges, so I will make a hook and calmly go further. Moreover, the same applies to the legendary enemies – of which all trash is poured with the characteristics uninteresting in 95% of cases.

And what in the end? But in the end it turned out quite funny. (More precisely, ironically, humbly, because I did not particularly see the humor in the game, as well as well-set drama.) Some elements of the game are really made qualitatively (I would attribute to this to companions and the world), some are simply not finalized (the same settlements), some are not balanced (both craft and battleship, but a lot of things really). And all this is collected so that the positive aspects of Fallout are hidden under tons of garbage and stupid, imposed on some kind of mantle. This was not in Skyrim, it was really possible to plunge into this world and, despite some flaws, everything was perceived harmoniously. What can not be said about the last burglary of Betesda. I compare these two games because the gameplay is ideologically the same, the differences only in the scene on which the action takes place. Today, the foul is a very good platform for creators of mods, where they can turn out fully and bring the game to mind. And they will have to work oh and well.

In conclusion, it can be added that the engine is all the same, although it drank it very well (not nectogen, but it looks quite), the sound of special complaints also did not cause. I want to remove all NPCs and just take a walk around the world, without being distracted by all these annoying factors. There are memorable places, good characters, but not everyone had the patience of all this to dig up and enjoy this. And I understand these people very well. Who mastered the wall of the text – thanks, for spelling \ punctuation editing I will only be grateful (although I tried to make everything decently), everything is all.

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